SaveEditor
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Godot.tres / .tscn / .cfgGodot Resource / ConfigFile

Godot Engine Save Editor

Edit Godot Engine save files, resources, and scene files online. Parse .tres, .tscn, and ConfigFile formats.

Files encrypted in transit
Server-side parsing
Auto-detect format

About Godot Engine Games Saves

Godot games can store save data as resource files (.tres), scene files (.tscn), or ConfigFile-format text files. Our editor parses the section-based format and presents all key-value pairs as editable nodes.

What You Can Edit

Player stats
Inventory data
Config settings
Scene properties
Resource values

How to Edit Godot Engine Games Saves — Step by Step

1

Find save files in the game's user data directory

2

Upload .tres, .tscn, or .cfg files

3

Browse and edit the parsed sections and properties

4

Download the modified file

Save File Locations

🪟
Windows

%AppData%\Godot\app_userdata\<GameName>\

🍎
macOS

~/Library/Application Support/Godot/app_userdata/<GameName>/

🐧
Linux

~/.local/share/godot/app_userdata/<GameName>/

Location depends on the game's project settings. Godot uses user:// path which maps to OS-specific app data.

File format: Godot Resource / ConfigFile | Extension: .tres / .tscn / .cfg

Platform Compatibility

🖥️

PC

Supported
🎮

PS4

Not Supported
🎮

PS5

Not Supported
🎮

Xbox

Not Supported
🕹️

Switch

Not Supported

⚠️ Godot console exports are rare. Save editing is primarily for PC/Mac/Linux builds.

How SaveEditor Handles Godot Engine Games Files

Auto-Detect

Automatically identifies Godot Resource / ConfigFile format from file content

Smart Editing

Game-specific labels, categories, and quick-edit presets

Re-encode

Downloads in the original format — compression and encoding preserved

Frequently Asked Questions

What save formats does Godot use?

Godot supports text resources (.tres), binary resources (.res), scene files (.tscn), and ConfigFile (.cfg) — we support the text variants.

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